Unity FPS Animation System
A downloadable asset pack
Asset Page • Roadmap • Discord
Have you ever wondered how FPS games are made?
A solid animation system is one of the most important aspects of any FPS project. Many developers often overlook the importance of animation, but that's exactly what makes the difference.
The FPS Animation Framework represents a collection of real industry experience, powered by best practices and workflows commonly used by big titles. Sounds interesting? Let's see what the system has to offer.
Scriptable Animation System
All animation features are individual modules that exist in a single Data Asset - easy to adjust, manage, and share. Perfect for version control users.
Full-Body Animation Design
A more immersive way of implementing a first-person view - no floating arms! A single, True FPS character with all the features, using the same animation set for Third- and First-Person views.
Convenient Workflow
A streamlined way of implementing animations. Forget about messy animator controllers and cluttered scripts. Play dynamic animations from code, and blend different animations using a single line of code.
...and much more!
Status | In development |
Category | Assets |
Author | kinemation |
Genre | Action, Shooter |
Tags | Animation, Controller, First-Person, FPS, Procedural Generation, Tactical, Unity, Weapons |
Download
This asset pack is currently unavailable